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The World of Landroll
Landroll Star is divided into 4 large regions. The domes, which contain the general residential areas. Sanctuary, an island floating in the center of the planet. The wildlands, which is all the natural land outside the domes. And finally the Deadlands, which cover half the planet. The Deadlands are overrun with rogues and the dark force. Humans cannot enter.
The History of Landroll
A long, long time ago a large comet collided with Landroll. Half of a land once covered in green and flowing with water died from the impact, becoming the Deadlands. Life for the survivors changed drastically. The comet caused a shift in gravity, causing the sun to maintain a fixed location in the sky. Things died and vegetation withered in the heat. If that wasn't enough, mysterious creatures that came to be called rogues came out of the Deadlands and began to attack people. The people combined their knowledge and began looking for a way to escape the heat and the rogues. They tried moving underground. They tried building huge shelters. After many years of failure... A new type of person began to be emerge, benevolent and wise beings that are now called sages. With the help of these sages, the people were finally successful in building a dome over their city. Once again peace was restored to the people.
Residential Area Dome
The residential domes are 5 cities that are guarded by a special glass roof.
Residential dome 1, Tokione. This airport city is the center of human society and it is the place where all children are raised and trained.
Residential dome 2, Lifeborn. This city produces food, clothing and works with everything from livestock to electronics and appliances.
Residential dome 3, Artiela. This city always produces new fashions, images, and music.
Residential dome 4, Intelligent Sea. This high tech city is the residence of staff of the two largest production companies, Bravo and Shine.
Residential dome 5, Paradiso. Only those that have completed all their assignments are allowed to live in this paradise resort.
There is a suitable license for anyone and everyone that lives here. Children born here study at Starhouse in order to obtain the license that suits them best. After a license is acquired, assignments are given according to license level and quotas must be met. Once a person reaches the Four Star level of the license of his choice, he has completed his life's workload. After that, you are free to spend the rest of your days as you please in Paradise. A truly advanced system.
The Sages
Sages are people that cherish others over themselves, and peace over conflict. To that end, the Sages make tremendous efforts day and night to make sure that all the people of this star are living happily. Is there one in pain? Is there some lingering darkness pulling at the hearts of the people? Those who suffer are healed. Those who do evil are driven out into the wildlands. To this day the sages watch over the residential domes. _______________________
the above text is from the game Basics
To me, the complexity of the game is fairly astounding, and it has a charm that will leave an impression on you. Between 30-40hrs of play will get you to an ending, but it can easily take over 70 to 100hrs to complete everything, especially if you're not using guides. Besides that, you would have to finish the game at least three times in order to get all of the ending dialog options, and the way the game is made it would take you forever to try out all of those combinations.
Battling
The battle system is rather unique. You have a ball (called a bonbon) above your head or under you and you hit things with it. Sadly, you can't run around hitting things outside of a battle. There are 120 Rogues and 5 other enemies. Your weapon has two slots - a Coat and a Core. There are 10 Coats and 41 Cores and you can mix them for very different effects. Basically, to battle you hold the control stick in any direction and when you let go it's flung at the enemy, arching in the opposite the direction you pulled. How long you hold depends on how strong it is.
Getting Around
1) You obtain a Hoverboard early in the game that moves you faster than any character has ever run. Later you'll be able to upgrade it with a Rock Drill so you can mine rocks for money and items. There's also a Vacuum Hose attachment for sucking up trash and the occasional jewel.
2) Later on you'll have access to a Jetski in a private, enclosed water area where you can fish for a unique battle item..
3) There's also a disposable item called a Pocket Taxi that has 20 locations it can teleport you to, but you have to have been to those places at least once before.
Control Options
1) Nunchuck Only
2) Nunchuck and WiiMote
3) Classic Controller (my preference)
Collecting Stuff
44 unique Secret Codes at 120 locations (20 codes per Dome) can be collected and traded for items. Some of those items are unique or otherwise very difficult to obtain. 59 Art Pieces to view, 3 of which are actually sets you'll have to collect. 134 Treasure Shells to find (containing items). 10 custom OMP Wallpapers to acquire. More than 160 unique inventory items. As well as the 51 Bonbon items.
Things To Do
There are 6 Domes with more than 30 surrounding areas. 60 Licenses cover about 65 Jobs / side-quests. You can make up to 20 Friends with 8 levels of friendship each. You can 'watch' (that is 'read') 14 Television Shows (136 episodes total). There's Fishing, playing the Ukulele, Sweeping / Vacuuming, Fast Food Service up to Hotel Owner, Fortune Telling, Delivery Service, Detective sleuthing, Swimming, Coordinating, Gathering your pet dogs, and hunting for Sand Weasels. Not to mention battling, exploring, and of course the main story and all of the interwoven sub stories. Oh, I should specify that 'fishing' is almost the same thing as battling - only with fish and a limited weapon.
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